Tuesday, December 4, 2018

10 Technologies

10 Technologies I've Used This Semester:


1.) 360 Camera
2.) Adobe Animate
3.) Adobe Premiere
4.) Data Visualization Websites
5.) Google Blogger
6.) Google Classroom
7.) Lino
8.) QR Code Generator
9.) Voice Thread
10.) WebQuest

1.) 360 Camera (New): 
For me, the 360 camera was my first hands on experience with teaching in an all encompassing way while also allowing me to try out Virtual Reality for the first time. The potential for the technology today is already being stretched to its limits with current hardware and it looks to further improve as the tech become more advanced. It can be used for data visualization, recording of places and events far outside the classroom to bring them into one, and to allow for teaching and learning to expand from solely a stationary practices to mobile experiences. As these cameras and thusly these ways of usage are often more expensive, the price range may be an issue for future classroom usage. Along with this, not many applications are available to help a person to see the full potential these cameras hold, many of which are still being discovered or thought up to this day.   

2.) Adobe Animate (New):
Animate was selected as one of my 10 technologies due to the opportunities it holds in the realm of animations, both large and small. The program would be a great way to introduce students to how animations are created while also providing a greater understanding to them of how much effort goes into creating one of these. There is also potential for growth outside a classroom as this is used in professional settings as well, meaning that there are plenty of tutorials and small activities students can perform to strengthen their work. A challenge many, myself included, have faced is the lack of understanding in how to begin their work or what buttons perform what actions due to a lack of descriptions. This in itself can be daunting at times and can cause students to not want to try in the first place.

3.) Adobe Premiere (New):
I selected this piece because the ease it provided in editing our data visualization videos was worth mentioning along with the fact that it offers a vast library of editing effects and transitions to create unique videos. The potential I see in this program is that it can handle 360 videos and integrate images while editing to make a more seamless transition between 2D and 3D planes of video. The challenge this tech poses is similar to the one I discussed for Adobe Flash, that being the lack of clear indicators of what certain buttons do and the possible frustration that would follow. Along with this, while the program does handle 360 editing well, editing the video can become confusing.

4.) Data Visualization Websites (New): 
While not focusing on a particular website, the variety of websites available to students that can allow them to make their data more easily visible and visually appealing are worth taking note of. They offer more accessible methods to visualizing data and now often include more simple guides to creating more complex algorithms. What's more, the data created is often easily accessible and portable through the methods of PDF, JPEG, TIFF, etc. This in turn creates a challenge of knowing which form of data visualization is needed for the information one has. 

5.) Google Blogger (New):
Blogger was one technology I found to grow on me the more I used it and became familiar with how best to use it, which is primarily why I have it on this list. Potential for this technology can be found in its accessibility with being a Google product, and being something that can be accessed from anywhere with an internet connection and a Google account. The interface is also simple and straight to the point so people new to creating blogs are able to ease into their own styles of writing with relative ease. What I found challenging from this is that while simple is relatively better for newcomers, I found Google's formatting and depth in writing to be somewhat lacking. The interface is somewhat bland from a viewers perspective and might not grab a person's attention with a passing glance when compared to other websites made solely for this.

6.) Google Classroom (New): 
This technology was rather impressive when first looking at it and I chose to include this because of how relevant it will become for teaching in a more tech heavy classrooms. Some potentials for it include having access to Classroom and assignments can be accessible outside the school area. The usage of digital submissions and creations also creates less usage of paper and physical materials. A challenge I came across was that there weren't many pages dedicated to solely descriptions and the breaking down of instructions. The technology appeared to me like a way to store images and small forms of text, but not able to create fully fleshed out websites.

7.) Lino (New):
I included Lino in this list due to it being the first new technology I was introduced to in this course, along with the fact that I found this to be practically useful. Some perks for this application include having a simple interface to use for students, visually appealing with a variety of backgrounds and colors for students to use which can also be used for organization purposes, and may also be used as a way to keep quick notes about projects without  creating physical clutter. For my future classroom, I would implement Lino as a digital way to take quick notes, organize ideas that use both images and text, and as surveys for upcoming art mediums that students may want to experiment more with.

8.) QR Code Creator:
The QR code generators found online are included on this list due to the past experiences I have had with them both in this class and my job as an RA. The codes can potentially be passed around digitally and on physical paper as well. Whats more, they can come in a variety of sizes so that they may appear on a variety of objects. The challenge I have found with this hardware is that not many people seem to actually use QR code scanners anymore. This lack of notoriety may cause few to use them as QR codes could appear out of date and thus not worth the time to download and use.

9.) Voice Thread (New):
The ability to respond to inquires with a person's voice or comment is something that can be useful for people who would want to respond in either way. A potential found in this program is that those who reply can pinpoint the spot in a video/audio that they are specifically referring to. A challenge I came across while exploring this site is that the interface was somewhat confusing. Also, viewing other peoples' replies wasn't the easiest to do or to figure out who was speaking/writing.

10.) WebQuest (New):
WebQuests are included on this list due to their widespread use by teachers to teach lessons outside the classroom and can be fully utilized online. Some potentials include the fact that other teachers have created their own WebQuests that are free to use and can be implemented into a lesson. Along with this, the websites created offer a variety of tools to make transitions seamless and easy to do. A challenge that I could see when creating this is the formatting of information and instructions while making the WebQuests themselves visually appealing.

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